![]() That said, perhaps I should move to the official way, and give penalties to DCs etc as well. My players keep slowly adding in pathfinder content I thought I'd beat them to the punch this time and allow creatures at ECL = CR, but was concerned it might be dysfunctional when combined with my (or the official) rules for playing higher level creatures. So no beholder mage for another 10-11 levels ) Thanks for all the responses! I guess I should have been clearer about my system: you have to spend the next X levels buying off the penalty, so that, by the time it would normally be a legitimate character, the character is the same as you would expect. Needless to say, the above can be ignored if this is about Pathfinder Beholders, which don't have quite the same broken BS available that 3.5 had. If the player specifically asked to play a Beholder in a low-level game, there's a good chance they're aiming for Beholder Mage, although it's hardly a guarantee (some people like weird character concepts) if the player was offered a Gauth (Lesser Beholder) and rejected it for not being a "real Beholder", you are virtually guaranteed to have a Beholder Mage on your team soon if the player's backstory or initial acts in-game involve gouging out the Beholder's central eye, please tell them that Beholder Mage is banned in your game (if it's a backstory thing, they likely told you it's because they don't want to be overpowered with an antimagic eye, but this is in all likelyhood a complete fabrication).ĮDIT: I'm only asking whether it's 3.5 or PF because the OP mentions PF in a tangential way, and there's no PF tag. plus the last ray somewhere else in there because he's bound to find an angle to use it at.Īre we talking 3.5? Because if so, you need to ban Beholder Mage or watch as the game completely falls apart. Maybe allow it with the back story that the beholder failed at the ritual to become a beholder mage, so he put out his central magic eye, but wasn't able to access the PrC (and won't be able to do so in the future).Using a simple interpretation of the 90º arc separation for the eye rays the beholder could fire 3, move and change his facing, fire another 3, move again and fire 3 more. I would consider a higher penalty (-15) to hits (~57% chance that at least one ray hits). This is still pretty strong (~83% chance that at least one ray hits touch AC 10). The rays still have to hit - the -10 penalty leaves the beholder with a -1 penalty overall, and it can only target a maximum of three eye stalks in one direction. Maybe allow it with the back story that the beholder failed at the ritual to become a beholder mage, so he put out his central magic eye, but wasn't able to access the PrC (and won't be able to do so in the future). ![]() ![]() This new beholder can still shine in situations where it is able to use all 10 eye stalks pointing in different directions, but those situations don't come up too often. I would also significantly lower its hp, so that it is in line with a 3rd level character. ![]() Ludicrously so, because a beholder's power doesn't come from hit points, saving throws, or attack bonus, but rather from having 10 powerful magical rays as attacks every round as free actions usable once each.I actually wouldn't say ludicrously so. ![]()
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